Complex body mechanics and behaviours
In this workshop, the main focus is to deal with the animal with complex body mechanics with Complex behavior in specific shots and goal is to get more believable and realistic locomotion. Ex - Mid level animator shots in the VFX production house.
So Picking up great references of animals with complex body mechanics and complex behaviors and stitch them together and animate to it. This is a perfect workshop if you want to sharpen your existing creature animation skills, you will be learning more into bringing the realism into the creature's living and breathing moments by pushing yourself to that unformatable zone to get the best out of you. Pushing yourself to get into to do extra challenging shots.
These shots will put your name into the animation maps.
WS01 or an intermediate experience as an animator and with the locomotions of animals and Decent level quality of creature shots in the personal works.
Good experience with the animation and in general with maya.
What you'll learn
How to pick the interesting and complex references.
How to understand complexity and break down the essence from the reference and try to bring that similar essence into our animation.
Not animating for the camera, but for the Witness camera, Yes the animation on the creature has to work from all the angles rather than just for the camera.
Working with the camera, I know most of us never get a chance to animate the camera and it can be daunting at times to animate. so here we will be creating our camera to bring the extra realism to the shot.
Being honest to your weight shifts from all the angles to bring the believable moments, even its not looking 100% in the camera, but we can pick the essence in the creature.
Great tips on the workflow techniques.