Action Sequence

with two or more creatures.    

Workshop fee: £1,450 
Duration: 14 Weeks    

(One online session a week)  



In this workshop, we mainly focus on to

interaction between two creatures could be action

or playful sequences but involves the interaction.


  • Mid / Senior level from TV, Games, and VFX animators. 

  • WS02 or a good experience as an animator and comfortable with animals and Decent level good quality of creature shots in the personal/professional works. 

  • Good experience with the animation and in general with Maya.

​By using the skill you have learned on the WS01 and WS02, you would be comfortable handling both the creatures with the great quality of complex level body mechanics and behavior. 

The main goal of this workshop is to figure out the complex Choreography between the two creatures to show the dynamic action sequences between the creatures and the responsibility of showing how the energy and power flow between the creatures. This is going to a great journey to learning from previz the shot to the great polish level on the two animals /Creatures' interactions. 

Going to be a great addition to your reel with that great drama, dynamics and well choreographed action movies. and helps to u get a break in the VFX industry. 

You will be learning: 


  •  how to Previz the whole shot to see how the choreography is working. 

  • How to pick the interesting and complex references. 

  • How to understand the complexity and break down the essence from the reference and try to bring that similar essence into our animation. 

  • Not animating for the camera, but for the Witness camera, Yes the animation on the creature has to work from all the angles rather than just for the camera.

  • Working with the camera, I know most of us never get a chance to animate the camera and it can be daunting at times to animate. so here we will be creating our camera to bring extra realism to the shot. 

  • Being honest to your weight shifts from all the angles to bring the believable moments, even it's not looking 100% in the camera, but we can pick the essence in the creature. 

  • Great tips on the workflow techniques. 

  • Polishing techniques.