Workshop fee: £1,250
Duration: 14 Weeks
(One online session a week)
In this workshop, the main focus is to deal with the animal with complex body mechanics with Complex behavior in specific shots and the goal is to get more believable and realistic locomotion.
Like Mid-level animator shots in the VFX production house.
Mid/ senior-level animators form TV series, games.
WS01 or an intermediate experience as an animator and with the locomotion of animals and good level quality of creature shots in the personal works.
Good experience with the animation and in general with Maya.
So Picking up great references of animals with complex body mechanics and complex behaviors and stitch them together and animate to it. This is a perfect workshop if you want to sharpen your existing creature animation skills, you will be learning more about bringing realism into the creature's living and breathing moments by pushing yourself to that uncomfortable zone to get the best out of you. Pushing yourself to get into to do extra challenging shots.
These shots will put your name into the animation maps.
You will be learning:
How to pick the interesting and complex references.
How to understand the complexity and break down the essence from the reference and try to bring that similar essence into our animation.
Not animating for the camera, but for the Witness camera, Yes the animation on the creature has to work from all the angles rather than just for the camera.
Working with the camera, I know most of us never get a chance to animate the camera and it can be daunting at times to animate. so here we will be creating our camera to bring extra realism to the shot.
Being honest to your weight shifts from all the angles to bring the believable moments, even it's not looking 100% in the camera, but we can pick the essence in the creature.
Great tips on the workflow techniques.